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Craps Training

The game of craps doesn't need to be an intimidating affair for the beginner. The number of possible bets tends to overwhelm newer players. If you are new to the game of craps, the best tip I can give is to limit the number of bets you make. Learn the basics and start out by placing one kind of bet-like pass line bets. Most bets are open for wagering on every roll, but some bets are only open at specific times. Before, we break down all the possible bets in craps; let's go over the general game cycle.

Craps Game Cycle

The craps game system begins with the come out roll. The purpose of the come out roll is to establish a point. A point can be a four, five, six, eight, nine or ten. Once a point is established, the shooter must roll this number again, before a seven is thrown, to win his or her pass line bet.

On the come out roll, players who bet on the pass line win automatically when a seven or eleven is thrown and lose when a two, three or twelve is thrown. Conversely, players who bet on the don't pass line will win with a two or three, and lose if a seven or eleven is thrown-twelve's are pushes. If you bet on the don't pass line, you want a seven to be rolled before the point is made.

Once a point has been made, the turn is continued until the point number is rolled again or the shooter loses by throwing a seven. Now that you know about the general game cycle, let's go more in detail on bet types.

The Field

The field is one of the bets that are open on every single roll. The field, which is the large betting zone in the center of the layout, pays even money. Many houses pay extra on a two and twelve-double and triple respectively. To win a field bet, one of the following numbers must be rolled: two, three, four, nine, ten, eleven or twelve. The numbers not in the field are: five, six, seven and eight.

When you place a bet on the field, it lives for one roll. You either win or lose your bet. The four numbers missing in the field account for the majority of possible roll combinations (20 out of 36). This means that a bet on the field has a 44.5% probability of winning.

Big 6 and Big 8

On the lower corner of the layout are two bets, the big 6 and big 8. These bets pay even money only and are designed for the player who can't afford to place the number. The big 6 and big 8 bets are bad bets, because you lose money (your odds) each time you win. If you make a $6 bet on the big 6 or big 8 and win, you get paid $6. However, if you place the 6 or 8 for $6, you get paid $7. By not placing the number, you lose $1, which accounts for 16.6% of your bet.

Pass Line and Don't Pass Line

As touched on in the beginning, the pass line and don't pass line are come out roll bets. While you can place a bet on the pass line whenever you desire, you can only do so on the don't pass line on the come out roll. Additionally, once a bet is made on the pass line, it must stay. However, a don't pass line bet can be removed at any time.

Bets on the pass line and don't pass line are paid even money. You can "take odds", which means you place an additional bet and receive enhanced odds for your new wager. Look at these two examples:

Pass Line Bet: $5
Point Established: 10
Odds Bet: $10
Odds Payout: 2 to 1 ($20)

Don't Pass Line Bet: $5
Point Established: 10
Odds Bet: $10
Odds Payout: 1 to 2 ($5)

The don't pass line works in exact opposite of the pass line. Odds bets can be removed at anytime (pass line or don't pass line).

Your backline odds pay: 2 to 1 for a four or ten, 3 to 2 for a five or nine, 6 to 5 for a six or eight.

Come and Don't Come Bets

Above the field is an area for come bets and in the upper right corner is the don't come bets area. Basically, a come bet is like betting on the pass line or don't pass line during a come out roll. By betting on the come or don't come, you are letting the roll of the die determine what number(s) you want to be rolled or not rolled again.

Bets placed in the come can win instantly if the next roll is a seven or eleven and will lose instantly if the roll is a two, three or twelve. Bets places in the don't come can win instantly with a two or three and will lose instantly with a seven or eleven-twelve's are pushes.

When the roll is a place number (four, five, six, eight, nine, ten), the bet is moved to that number. Come bettors need that number to be rolled again before a seven is rolled to win. Don't come bettors need a seven to be rolled before the don't come number is rolled. Once a bet has been moved to a place number, odds can be taken. Odds can be removed at any time.

It's important to note that come bets work on come out rolls-except the odds, which are always off.

Place Bets

At any time players can make place bets. Place bets are making wagers on the place numbers (four, five, six, eight, nine, ten). As a rule, place bets are "off" on come out rolls, so a seven will not kill the bet. However, some online casinos might not adhere to this rule, so you should check this out before betting.

The advantage to placing the numbers is odds. Here's how the odds breakdown.

Four or Ten: 9 for 5

Five or Nine: 7 for 5

Six or Eight: 7 for 6

Use the above chart when making your bets. If you bet improperly, you lose odds and thus, you lose money. Place bets can be taken down at any point in time.

Don't Place Bets

Don't place bets work the same way as place bets, expect the player is hoping a seven will roll before the don't place number. Basically, the odds work in reverse. The don't place bets can be taken down at any time. Many players who play the don't side of the table, use don't come bets instead.

The casino you are playing at might have special rules on this type of bet, so it's best to check before you hit the table for action.

Hardway Bets

Players can bet the hardways, which are located in the middle of the table. The hardway bets consist of the numbers: four (2-2), six (3-3), eight (4-4) and ten (5-5). Following are the probability stats of hitting the hardway bet and the payout.

Four (2-2): 2.77% Pays: 8 for 1

Ten (5-5): 2.77% Pays: 8 for 1

Six (3-3): 2.77% Pays: 10 for 1

Eight (4-4): 2.77% Pays: 10 for 1

The reason the six and eight pay more is because there are more ways to make a soft 6 or 8 than a soft 4 or 10. There are five ways to make a six or eight and four are soft, which means you have one winning combination and four losing ones. If a six or eight is rolled, you have a 20% probability of winning. If a four or ten is rolled, you have a 33.3% probability of winning-three possible combinations, one being the winner.

Craps - Eleven Bet

Two other prop bets are any craps and eleven. These are one-roll bets. The any craps bet wins when a two, three or twelve is rolled. It pays 5 for 1. The eleven bet wins, as expected, when an eleven is thrown and it pays 15 for 1.

The probability of hitting an eleven is 5.5%, while the probability of hitting a craps bet is 11.1%. Many players bet a C/E on the come out to protect their pass line bet.

Two, Three and Twelve

Players can make one-roll wagers on the outcome being a two, three or twelve-individually. The two pays 15 for 1, while the two and twelve pays 30 for 1. While these bets seem like great scores, the payout is not inline with the true odds

Probability of throwing a three: 5.5 (1 in 18)

Probability of throwing a two or twelve: 2.7% (1 in 36)

Any Seven

Finally, players can bet on a seven coming next by placing a bet on any seven. This is a one-roll bet that plays 5 for 1 and has a 16.6% probability of winning (1 in 6).

Number Combination and Probability

If you're going to play craps, you need to know all the ways a number can be thrown and the probability of a number coming out. There are thirty-six possible combinations in craps. The following chart breaks down each number and gives the probability of the number being rolled.

Two

The two can be rolled with one combination (1-1) and has a 2.7% probability of being rolled (1 in 36).

Three

The three can be rolled with two combinations (1-2 and 2-1) and has a 5.5% probability of being rolled (1 in 18).

Four

The four can be rolled with three combinations (1-3, 3-1 and 2-2) and has an 8.3% probability of being rolled (1 in 12).

Five

The five can be rolled with four combinations (1-4, 2-3, 3-2 and 4-1) and has an 11.1% probability of being rolled (1 in 9).

Six

The six can be rolled with five combinations (1-5, 2-4, 3-3, 4-2, 5,1) and has a 13.8% probability of being rolled (1 in 7).

Seven

The seven can be rolled with six combinations (1-6, 2-5, 3-4, 4-3, 5-2, 6-1) and has a 16.6% probability of being rolled (1 in 6).

Eight

The eight can be rolled with five combinations (2-6, 3-5, 4-4, 5-3, 6-2) and has a 13.8% probability of being rolled (1 in 7).

Nine

The nine can be rolled with four combinations (3-6, 4-5, 5-4, 6-3) and has an 11.1% probability of being rolled (1 in 9).

Ten

The ten can be rolled with three combinations (4-6, 5-5, 6-4) and has an 8.3% probability of being rolled (1 in 12).

Eleven

The eleven can be rolled with two combinations (5-6, 6-5) and has a 5.5% probability of being rolled (1 in 18).

Twelve

The twelve can be rolled with one combination (6-6) and has a probability of 2.7% of being rolled (1 in 36).

Wrap-Up

You should now have a better understanding of craps. By arming yourself with this knowledge, you can become a better craps player, which means more winning sessions. You also have enough data to decide what bets are good values and bad values. Still wondering how to play? Try out a couple of our simple craps systems.

Craps for Beginners

The first time you play craps can be a little confusing, so here is a way to play that will allow you to have fun, figure out the game more and have a chance to win some money.

Step One: Place a bet on the pass line.

Step Two: Once a point has been established, place your odds. If odds still confuse you, place the same amount or double the amount of your pass line bet in the odds section (just behind the pass line).

Step Three: Relax, watch the rolls and learn. Pay attention to what numbers come out and how other bets might have faired for you.

Once you win, or lose, start back at step one. Keep repeating until you feel you're ready to step up your game.

The 6 and 8 Play

Feel like your table is going to be hot? After each point is set, place the six and eight. Now, every time a six or eight is thrown, you win. Why the six and eight? Well, aside from the seven, the six and eight are the best numbers to have bets on.

In theory, once every 3-4 rolls a six or eight should come out. Don't rush to the table expecting this to happen on cue. These mathematical numbers are simply probabilities and will occur over the long-term.

If the table is getting hot and you want to go big-time, start pressing up your bets. When the number hits, press it up one unit. When it hits again, take your bet and then press on the next hit. For example, you have a $6 six and it hits, press it to $12. When the six comes in again, take your $14. Finally, when the six hits again, go to $18. In other words, press every other hit.

Throwing a couple dollars on the hard six and hard eight can yield an extra high payday.

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